Mark Lewis Baldwin

Résumé

Career Profile:


Creative Video Game and Computer Game Designer and Developer, Consultant, Manager, Producer, Educator, and Expert Witness with refined leadership skills, a comprehensive background in product sales and marketing, and 20+ years of expertise in the following broad-based competencies:

DEVELOPMENT CONSULTING

COMPUTER ENTERTAINMENT

COMMERCIAL SOFTWARE

TECHNICAL STAFF SUPERVISION

NEW PRODUCT INTRODUCTION

INTERFACE DESIGN

PROJECT MANAGEMENT

ARTIFICIAL INTELLIGENCE

EDUCATION AND ACADEMIA

SIMULATIONS AND MODELING

LARGE SCALE SYSTEMS

SOFTWARE ERGONOMICS

 

Professional Experience:


 

Baldwin Consulting - Golden CO

 

Founder / Senior Consultant

Moto1, Inc - Irving, TX

 

Vice President of Product Development

White Wolf Productions, Inc - Lakewood, CO

 

President / CEO

Quantum Quality Productions, Inc. - Flemington, NJ

 

Vice President, Product Development 

  • Directed new product development initiatives for an innovative game publishing company with 20 employees.  Supervised five staff, and contracted and developed internal/external products. 

Red Rocks College - Lakewood, CO

 

Instructor

  • Instructor in computer art.  Developed curricula, class materials and instructional methodologies. 

Beacon Technical Services - Littleton, CO

 

            Owner / Manager

  • Provided engineering, code development, simulation and game design/development consulting services. 

  • Designed several commercial computer games including the award winning Empire

EDUCATION:


  • Purdue University – Lafayette, IN  
    M.S., Engineering Sciences  

  • Purdue University – Lafayette, IN     
    B.S., Engineering
    Sciences
  • United States Air Force – Montgomery, AL
    Squadron Officers School

 

Publications:


Commercial Software

  • Trainz Railroad Simulator 2006, Auran, 2005

  • BalanceLog, HealtheTech, 2003

  • SCCA Racing, Moto1, 2002

  • NHRA Drag Racing Main Event, Moto1, 2001

  • NHRA 50th Anniversary Drag Racing, Moto1, 2001

  • Ted IIC, Gametech, 2001

  • Diamond Pro and Elite, Gametech, 2000

  • Metal Fatigue, Psygnosis, 2000

  • Sensor Combat - The Balkan Cauldron, Air Force Information Warfare Center, 1997

  • Galaxis, Trimark, 1996

  • Baldwin, M.L. and Rakosky, R., Empire II, The Art of War, New World Computing, 1995

  • Baldwin, M.L. and Rakosky, R, Empire Deluxe Masters Edition, New World Computing, 1994

  • Perfect General II, American Laser Games, 1994

  • Baldwin, M.L., et al; Empire Deluxe Scenarios, New World Computing, 1993

  • Baldwin, M.L. and Rakosky, R, Empire Deluxe, New World Computing, 1993

  • Baldwin, M.L. Keeton, B. and Sorensen, T, Star Legions, Mindcraft, 1992

  • Baldwin, M.L., Greatest Battles of the 20th Century, Quantum Quality Productions, 1992

  • Baldwin, M.L., The Perfect General, Battles of World War II, Quantum Quality Productions, 1991

  • Baldwin, M.L., Rakosky, R. and Zaccagnino, B. W, The Perfect General, Quantum Quality Productions, 1991

  • Damon, R, Baldwin, M.L. and Rakosky, R, D.R.A.G.O.N. Force, Interstel, 1989

  • Baldwin, M.L. and Sorensen, T., Star Fleet II, Interstel, 1988

  • Baldwin, M.L. and Bright, W., Empire, Wargame of the Century, Interstel, 1988

  • Baldwin, M.L. and Sorenson, T, Star Fleet I, Interstel, 1986

  • Baldwin, M.L. CPRESS Reservoir Information System, Exper-Tech, 1983
     

Magazines and Journals

  • Baldwin, M.L. “Career Paths in the Game Industry”, Journal of Advancing Technology, Summer 2006. Reprinted in gamasutra.com

  • Baldwin, M.L. “Giving the Antagonist Strategic Smarts: Simple Concepts and Emergence Creates Complex Strategic Intelligence”, Journal of Advancing Technology, Spring 2005

  • Baldwin, M.L. “The Virtual Gilpin”,Railroad Model Craftsman, August and September 2005

  • Baldwin, M.L. “Remembering the Stone Age”, Journal of Advancing Technology, Fall 2004

  • Baldwin, M.L. “Publishing Contracts, A Few Notes,” Journal of Computer Game Design, April 1989

  • Baldwin, M.L. “The Conversion Malaise,” Journal of Computer Game Design, August 1988

  • Baldwin, M.L. “The Emperor’s New Clones,” Computer Gaming World, December, 1988

  • Baldwin, M.L. “Where Are We Headed, A Program to Calculate Limits to Growth,” Creative Computing, May 1983

  • Baldwin, M.L. “Starbase 13,” Softside, April 1982
     

Major Web Sites

Reviews:


  • Saulter, J., Managing Game Development McGraw-Hill/Irwin, 2007

  • Saulter, J., Video Game Design Strategies McGraw-Hill/Irwin, 2007

  • Saulter, J., Introduction to Game Design and Development, McGraw-Hill/Irwin, 2005

  • Rabin, S., Introduction to Game Development, Charles River Media, 2005

  • Stout, B., Adding Intelligence to Computer Games, Addison-Wesley Longman, Inc. 1997

presentations:


  • Baldwin, M.L. “Computer Games, History, and the Gilpin Tramway,” Presentation for Technology Forum 2009, University of Advancing Technology, July 2006

  • Baldwin, M.L. “Remembering the Stone Age,” Presentation for Technology Forum 2007, University of Advancing Technology, November 2004

  • Baldwin, M.L. “Top 10 Things Every Producer Should Know About Game Design,” Presentation and paper for Computer Game Developers Conference, San Jose CA, April 1999

  • Baldwin, M.L. “Designing and Developing Computer Wargames”, Presentation and paper for USAF Air University Connections Conference, Montgomery AL, March 1999

  • Baldwin, M.L. “Project AI”, Presentation and paper for Computer Game Developers Conference, Long Beach, CA, April 1998

  • Baldwin, M.L. “Whither (or Wither) Wargames”, Roundtable and papers for Computer Game Developers Conference, April 1997 and April 1998

  • Baldwin, M.L. “Project AI (Strategic Artificial Intelligence Decision-Making),” Presentation and paper for USAF Air University Connections Conference, Montgomery AL, March 1998

  • Baldwin, M.L., “Gaming in an Industrial Setting,” Presentation at the Shell PC Gaming Workshop, The Hague, The Netherlands, November, 1997

  • Baldwin, M.L. “Foundations and Empire”, Presentation and paper for Computer Game Developers Conference, San Jose CA, April 1997

  • Baldwin, M.L. “Computer Wargame Design,” Presentation and paper for USAF Air University Connections Conference, Montgomery AL, March 1997

  • Baldwin, M.L. “Wargames Don’t Sell or How Actually to Write a Successful Wargame,” Presentation and paper for Computer Game Developers Conference, April, 1996

  • Baldwin, M.L. “Effective Interface for Computer Wargames”, Presentation and paper for USAF Air University Connections Conference, Montgomery AL, March 1996

  • Baldwin, M.L. “A Better Mousetrap or How I Learned to Stop Worrying About Empire”, Presentation and paper for Computer Game Developers Conference, San Jose CA, April 1995

  • Baldwin, M.L. and Rakosky, R., “Project Artificial Intelligence,” Presentation and paper for Computer Game Developers Conference, San Jose CA April 1993

  • Baldwin, M.L. and Rakosky, R, “Designing for Play-By-Modem,” Paper for Computer Game Developers Conference, San Jose CA April 1993

activities and awards:


  • Computer Gaming World – Cited among the top 20 game developers in the world; Recognized for three of “150 Best Games of All Time;” Awarded “Game of the Year” for Empire, ranked 8th of 150 “Best Games of All Time”, and “Wargame of the Year” for The Perfect General.”

  • GameSpy.com – Awarded “Hall of Fame” and “Top 50 Games of All Time” for Empire Deluxe.

  • Group Achievement Award, Spacelab Flight Design Team, The National Aeronautics and Space Administration, 10 July, 1984

  • Lyndon B Johnson Space Center Group Achievement Award, National Aeronautics and Space Administration, 19 July, 1983

  • Certificate of Recognition for New Technology, National Aeronautics and Space Administration, 15 October, 1982

  • Certificate of Merit for Identifying and Disclosing New Technology, McDonnell Douglas Technical Services Inc., November 22, 1982

  • First Shuttle Flight Achievement Award by Crew of First Manned Orbital Flight of Space Shuttle, 3 September, 1981

  • Public Service Group Achievement Award, National Aeronautics and Space Administration, 11 September, 1981

  • Air Force Commendation Medal, United States Air Force, 14 July, 1979
     

professional affiliations:


  • International Game Developers Network, Board Member 1997-1998

  • International Game Developers Association

  • Academy of Interactive Arts and Sciences

  • Science Fiction Writers of America

  • American Institute of Aeronautics and Astronautics
     

Derivative works:


  • Poulter, K Empire II, The Art of War, Prima Publishing, 1996

  • Dultz, M Perfect General II The Official Strategy Guide, Prima Publishing, 1995

  • Emrich, A, Carroll, M Empire Deluxe, The Official Strategy Guide, Prima Publishing, 1993
     

 


Click here for Resume in Word Format


Home | Resume | Credits | Personal Contact